♟️ Middlegame Decision Flow – OLIMP™ v3.3
A clear, repeatable structure for middlegame thinking — born from hard games, analytical effort, and deep refinement.
0. ⚡ Critical Reactions
- Mate? – can I deliver mate? am I facing mate?
- Capture? / Hanging? – can I take something for free? is anything hanging (mine or his)?
✅ If YES → act or calculate immediately
❌ If NO → proceed to 1. Evaluation
1. 📍 Evaluation
→ Weaknesses (by priority):
- King safety → mate / check threats?
- Queen exposure → capture threat?
- Threats? – key squares (back rank, mate square etc), or something exposed to trap, loss, or forced reaction?
- Unprotected pieces → double attack? skewer? fork?
- Weakly defended pieces → double attack? eliminating the defender?
- Pieces on same file/rank/diagonal → pin? skewer?
→ Enemy’s Plan:
- What does he want in the next 1–2 moves?
→ Reassess? (anti-tunnel vision)
- Position changed?
- Outdated plan?
✅ If target is clear → go to 3. Candidate Moves
❌ If not → continue to 2. Strategy
2. 🎯 Strategy
- Position improvements
- Exchanges (simplify / provoke / activate)
- Pawn play (space, weaknesses, passed pawn, majority, chain leverage)
- Prophylaxis & Restriction
- Dynamic goals (attack, initiative, tempo)
✅ If goal is clear → go to 3. Candidate Moves ❌ If not → play improving move (safe by default)
3. 🛠 Candidate Moves – Execution
- Select 2–3 moves supporting your plan
- Calculate only those
- Choose & play the best one
🔁 Mantra (v3.3)
Mate – Capture – Hanging → Weakness – Enemy plan – Reassess → Strategy → Move